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Greatest MMO features never copied

Other | April 16, 2008 (2 months, 2 weeks ago) | by Kody | via www.fohguild.org | Filed in Other

An interesting thread popped up over on the Fires of Heaven message boards about the greatest MMO features that never got copied. The list includes some very cool stuff -- such as vendors storing items sold to them, allowing other players to buy the items back -- as well as the deity / alignment system from EverQuest, Final Fantasy XI's all-jobs-on-one-character mechanic and auction house system, World of Warcraft's User Interface mod-ability, and a whole lot more.

What are your thoughts on this? What are some of the features you've noticed from MMOs in the past that were extremely cool in your eyes, but haven't been adopted by the genre as a whole?

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2 months, 2 weeks ago

Not quite true. Diablo 2 did indeed use this feature of allowing other people to buy whatever you sold to the vendor.

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2 months, 2 weeks ago

The item broker in Fury allows you to do the same as well.

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2 months, 2 weeks ago

It seems like the most desired feature would be the ability to modify clients through interface add-ons. World of Warcraft is the only interface mod-friendly mod I know of with guys like Square Enix and CCP banning people on the spot.

Player Markets are the second one I'd like to see take over. NPC seeding/sucking ingame currency is all fine and dandy, but it really limits the possibilities of being able to easily have the market decide for itself on where it wants to go. CCP hiring it's economist is an excellent move for them and EvE's' player-run market.

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2 months, 2 weeks ago

Learn to spell and counter strike is not a MMO they should give you STORE'S like in Phantasy Star Universe. And also they should make SOCKETS FOR ALL GAMES MWA HA HA HA

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2 months, 2 weeks ago

ANDTHEA AWP FRM CUNTER STREIK?